Dark Souls 2 is more like Demons Souls - in that the world isn't necessarily connected and moving through the areas means moving through reality itself. The fact that the game highlights this by showing you dying and telling you that it's like you're in a dream doesn't matter. They want the first game damn it!Dark Souls 2 has a lot of bad mechanical choices such as movement not actually being free-form, characters actually are locked to 16 different directions and things like the dodge roll actually have fewer invincibility frames that are only increased via leveling up agility Why is dark souls 2 so different. The bosses and enemy setups are bad, the level design's confusing, etc.Free 2-day Shipping On Millions of Items. No Membership Fee. Shop Now!I think I've placed why dark souls 2 feels so much different to me than the first Aside from all the obvious trappings, different game, different director etc, there's really something about having Majula in the game. It's this central hub of that game that functions as a safe zone to level up and all those kinds of activities.Dark Souls 2 Had A Different Creative Vision Part of the reason that Dark Souls 2 was so radically different from the first game was that they both had different directors. Hidetaka Miyazaki directed both Demon's Souls and Dark Souls, and he had felt the desire to move on from the Souls games to pursue more original works. Why is dark souls 2 so different.
22 Sep 2021, 01:26
screenrant › dark-souls-2-enemy-level-design Why Dark Souls 2 Feels So Different | Screen Rant